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Black Desert Online PC Download

Black Desert Online Less than a year and a half we had to wait for a full-fledged Westernization issued at the end of December 2014 Black Desert. The debut production of Korean studio Pearl Abyss has always been associated with an attractive and extremely sophisticated work of art. In recent months, all fans of MMOs from the West watched without delay, even the slightest mention of these titles - each showing gameplay video fragment noticed literally hundreds of thousands of views. The awaited moment came at the end of March 3rd, when Black Wasteland was officially released in Europe and North America. Playing publishers in our home market, we have to admit one thing - this was probably the best launch in MMO history - zero queues, lag and missed connections. Visual side Black Desert Intersting long before the release of the game - everyone who shared the video with the Asian version of the title filled with very flattering comments, although there were also doubts that the final product would present itself so well in our market. I am happy to report that the latest production beats Perle Abyss and leaves all the competition far behind - at least in terms of graphics. The effect of working Koreans is really impressive - everyone who visited our site is remembered for a long time, causing involuntary jaw-dropping. The developers have taken care of every little detail, has been carefully characterized productions designed for a single player, which in the MMO approach is very rare.

Black Desert Online PC Download

A separate paragraph should animation skills of each class - their dynamic literally pushes the chair. During the game, not once or twice I caught myself on the fact that instead of destroying another group of monsters, I see walczącemu next player, enchanted by it as "beautiful fights" of his character. First fiddle here undoubtedly plays wizards and witches, whose ice-dip flashbangs, peanut combinations, explosions, fireballs, lightning, meteors, and a blizzard of earthquakes look extremely spectacular. The icing on the cake are associated with some animations "vibrations" of the screen light and sounds with the black bass, which clearly emphasize the power of the ability. But enough excitement, it's time to answer the most important question - is that all those bells and whistles don't make it unplayable production is the first major confusion? Perhaps it will be hard to believe, but apart from extremely extreme situations, the optimization of the game does well - everything runs smoothly, so can enjoy without regret eyes very attractive chaos. However, if our machine for some reason ails, with the help we get a special set of options, among other things, the exclusion of spectacular animations of other players (almost 60 people in combat with the participation of tested at one time - work). Now is the time to mention the in-game models Monsters and Characters. Black desert and here do not disappoint - like all our city and the visited areas differ from each other, as well as their unique fauna and flora. Each area has its own unique "set of" well-made and zaanimowanych monsters, and all at the highest level. I must admit that a very nice change to put a game in which is still there to fight the same opponents, differing only in color textures, levels or name - hat bas Pearl Abyss. The surprise for many may be the almost complete absence of dips from the Asian culture - Black Desert could happen successfully as a western product.

Black Desert Online PC Download
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Black Desert Online PC

Game Producer:
Pearl Abyss
Game publisher:
Pearl Abyss
Platform:
PC
Category:
RPG
Rate:
7/10
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CPU: Intel Core i5-650 3.2GHz
CPU Speed: Info
RAM: 6 GB
OS: 64 bit Windows 7 or 8
GPU: GeForce GTX 650 / GTX 550ti / Radeon HD7770

Additional information

Extensive network games for a long time appeared exclusively on personal computers. Then they were systematically introduced for console players to finally show that even in front of the TV you can spend hundreds of hours in magical fantasy worlds. The reviewed Black Desert is a game developed by the Korean company "Pearl Abyss", originally released in 2015 only for PC and only in Asian countries. Black Desert Online hit Europe in 2016, and only landed on consoles in August 2019 in the weakest edition on Xbox One. Therefore, four long years have passed since the premiere to properly refine this title for the requirements of the console environment. Black Desert Online I got the "Prestige" edition for review with a few small additions, and I tested the whole thing on my well-worn PlayStation 4 Pro. As far as I know, the game will also run smoothly on PlayStation 5 as part of backward compatibility.

Black Desert Online The main assumption of the production is, of course, what in every MMO - we create our own character with the help of an extremely extensive wizard, we find ourselves in a huge world filled with monsters, NPCs and tasks, and we start a long and arduous way to achieve the maximum level of development. Along the way, of course, we collect better equipment (which has no level limits, there are only price brackets), learn new things and become more powerful to deal with more difficult opponents in subsequent locations. Black Desert Online The assumptions of each MMO are very similar - the idea behind all such games is to create interesting enough content to attract players for hundreds of hours. Unfortunately, unlike many different games of this type, in Black Desert the basis of the game is… grind.

Unfortunately, my first impression was very mixed - the great forest and the locations that I traversed at the very beginning looked extremely boring and generic. Black Desert Online There was no variety in the form of attractive design of villages or opponents. The forest also did not impress - great meadows and trees thrown in like in a generator of worlds. I thought then that this is only the first location and it will certainly be better later. The fight itself is well thought out. The blows are extremely juicy. Parading with a greatsword is very rewarding, and each damage dealt results in a gentle shake of the camera, which further intensifies the effect of a powerful strike. The characters run in a typical manga style - they lean forward, holding a large weapon close to the body. The control over them is quite responsive and causes no problems. Camera work is also favorable - I had no trouble understanding where I was and where I was going. The layout of the controls on the controller buttons seems to be quite well thought out and after a few hours I knew exactly what and where to press.

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