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Sword Coast Legends PC Download

Sword Coast Legends Download On paper, Sword Coast Legends is quite a challenging title, which fascinated us extensive co-op mode, the possibility of incarnation in the Game Master and the community of players who would create new content with the included editor. This in itself is quite a difficult task, because let's face it - computer produce magical session accompanying paper roleplaying game, it's quite a big challenge. On top of the Sword Coast Legend also includes a classic single player campaign. In fact, they were so it would be two games in one - something for people who want to move into the world of the Forgotten Realms in the company of other players and something for lone wolves looking for an interesting story campaign. No, but plans plans, and then you have to even realize them. Unfortunately, some things probably exceeded the capabilities/budget/deadlines (delete as appropriate) that the studio n-space was set up for. The result is that the single player campaign it really saves this title from crushing defeat and online play proved a huge disappointment. But one after the other. Sword Coast Legends RPG campaign can be briefly described as Baldur's Gate for the Poor, which doesn't mean it's bad. On the contrary. To be honest, I was pleasantly surprised by this, because after playing the game a few days in September expected poorly written script and not very interesting game based on the average designed and poorly executed combat system. Therefore, if within the first two hours, at least a couple of times I smiled to myself reading through dialogues began to believe that this review may be more than a duty.

Sword Coast Legends PC Download

Solidly written and where interesting characters are by far the biggest plus single campaign that most of the time nothing said stands out. So if you are the veterans of fantasy RPGs, the Sword Coast legends like you, don't be surprised but at the same time don't be discouraged as they are. Scheme gameplay is typical of games the likes of Baldur's Gate Pillars of Eternity. We begin to play alone, and during the game with us we have successive plots of companions, all of which create our team. They are here, and larger and smaller quests and tasks are related to our companions, there are also other Faerun sites (although in truth there are not too many), which we will visit during our adventures - from the city of Luskan to the Underdark. In short: we've seen it dozens of times. In this type of games well-designed combat is essential. In the case of the Sword Coast Legends dealing with real-time skirmishes and active pause and the game itself is apparently based on the fifth edition of the D & D rules. Except that we have more to do with their loose adjustment. In truth, if you removed your name from the game speaking it probably never would have you not realized that we are dealing with a game based on D & D. I do not'm some kind of expert on paper the rules of the system, but you don't have to be to notice that the game has no wieloklasowości or so the basic mechanisms, such as the so-called. "Opportunity attacks" and penalty for archery in a target right next to us. n-Space has a whole system of combat skills with resistance "cooldown", although it just worked out just fine. So do you expect the combat system that the Dungeons & Dragons just takes its props and tries based on them to create something completely different.

Sword Coast Legends PC Download
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Sword Coast Legends PC

Game Producer:
Digital Extremes
Game publisher:
Wizards of the Coast
Platform:
PC
Category:
RPG
Rate:
7/10
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CPU: Intel Core i5 2500k @3.3 GHz or AMD Equivalent
RAM: 8 GB
OS: Windows 7 64bit or better
GPU: Radeon R9 270X or NVidia GeForce GTX 760 or better
HDD: 20 GB

Additional information

Sword Coast Legends Probably every true fan of the Role Playing Games genre with a tear in his eye remembers the iconic Baldur's Gate and the nonetheless praised series Icewind Dale or Neverwinter Nights. No wonder that many players were thrilled by the news about the production by n-Space and Digital Extremes, which once again takes us to the magical world of Forgotten Lands. In addition, we are not witnessing any formal experiment, but a return to the roots, an attempt to create a classic RPG with an isometric view and mechanisms known from the good old representatives of this genre. As if that was not enough, the main axis of this production was the possibility of creating your own stories and playing the role of the Game Master. And the latter was to make this title a real gem among similar works. However, not everything went according to plan.

Sword Coast Legends, like any self-respecting RPG, offers a campaign in which we can play the role of a hero we have created and, together with a group of daredevils encountered along the way, face small slaughters, monsters that roam the roads and truly demonic beasts. We get what we like the most, i.e. dungeons, caves, catacombs, wilderness and charming medieval towns. However, the whole thing does not look as colorful as it might seem. First of all, the atmosphere does not match what we have the opportunity to remember from, for example, the first Icewind Dale, and the world at our disposal is by no means as extensive as the one known from Baldur's Gate.

Everything in Sword Coast Legends revolves around fighting scenes, so its character is best described by the term "hack'and'slash". Although theoretically the game is based on the rules of the fifth edition of Dungeons & Dragons, the system has undergone some modifications, and thus the fights do not seem particularly complex. In fact, it is enough to hit the enemy with a whole range of spells collected by us, and then hit him on the head with iron, to achieve some success. Particularly lazy people may even limit themselves to managing only one character from the team, and the rest of its members will be perfectly able to use their artificial intelligence. It is by no means similar to the sophisticated skirmishes with Icewind Dale, where every detail mattered and the outcome of the confrontation could be determined by such

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