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INSIDE PC Download

INSIDE for PC Download - Issued on PC Windows Inside there is an arcade platformer, referring to the style of the previous project of the same artist or surreal game Limbo, which is a surprising success Version for Xbox 360 reached in 2010, and later was broadcast on all major platforms, including mobile. Danish studio Playdead's responsibility for the title, directed by Dino Pattiego. Among the key developers was also Arnt Jensen, whose artistic vision had a decisive influence on the success of Copenhagen's first title developers. A major contribution to the making of Inside submitted to the Danish Film Institute, which co-financed the process of creating the game. The game after launch welcomes us austere menu. Given that there is nothing to do, start a new game. No introduction intro to explain the situation. move Immediately after the night forest. The frame appears hero - boy eye ten-, maybe twelve. Because now we just have to go to the right. I have a déjà vu - the same way begins Limbo (as well as some 96% of other platformers), you feel like a dense atmosphere, but without tricks postprocesowych kind of grainy filters. Inside the picture is clear, the camera shows the world very clearly, you too can see the three-dimensionality, the depth. At the same time, the character is moved in a plane. Right, left, up, down. The exception is jumping on all types of boxes. Then they seem like a step-by-step sign that can move some objects from place to place. Then the movement, although it is only at the very end of the game, it is when the screen hero takes on a slightly different shape. Projects able to portray the character, albeit without facial features, as someone fully valid for the world - all crazy I like it.

INSIDE PC Download

INSIDE for PCCompared to his first title, the creator of Playdead has enriched it with new gameplay elements, but the main principles are derived from the classic 2D platformer. Protagonist Facing pursuers is tantamount to solving more or less complex logic puzzles and interacting with the environment. This often requires large capacity and high speed manual response. The game contains no dialogues or texts, so the player must carefully observe the surroundings to better understand the story. The first ten minutes of the game turns out to be shocking to me. Hero Limbo punctured the large spider legs and tearing jaws pledged snares is nothing compared to the fleeing child who ended up being shot somewhere in the woods. Children rozszarpywanego from dogs. A child being pursued by adults at any moment ready to kill. And we have no idea why. The game begins with a very strong accent, deported people from the forest trucks, armed patrols. Without knowing the context, I was convinced that this is a small studio zafundowało move us image of ethnic cleansing. Luckily - I say "luckily" because I don't know who would be able to endure the position longer to serve as a cruel elimination of innocent lives - after a few minutes of play allows you to take a breath and start the real adventure.

INSIDE PC Download
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INSIDE PC

Game Producer:
Playdead
Game publisher:
Playdead
Platform:
PC
Category:
Story
Rate:
7/10
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CPU: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz
RAM: 4 GB
OS: Windows 7/8/10 (64-bit OS required)
GPU: GeForce 250 GTS, AMD Radeon HD6570 or equivalent
HDD: 3 GB

Additional information

Inside Perhaps Playdead took to heart a bit too much of the name of their studio, because since the sensational Limbo in 2010 we have hardly received any mention of their new game - Inside. Only the short video fragments at E3 reminded that the game is still in production. That changed this year when we finally heard that the game had a specific release date and we would only have to wait two weeks longer for it. Six years is a really long time for independent production, but fortunately not wasted, because the studio provides us with another diamond, which is the easiest way to compare to their previous production.

Inside is a very simple game - it shows the menu, in which, apart from the settings, we just have the "play" option. This shows the lack of a user interface and it shows the control that, apart from the walking knob, can be operated with two buttons. Only jump and pushing / dragging objects on the map, and so many possibilities that it is a shock. I am writing about this, because many creators go in the opposite direction, focusing on complexity, the occupancy falls fully, adding a combination of buttons, and here the whole story makes sense and amuses with such simplicity of possibilities. This is a true tribute to the principle of "less is more".

Inside People who played Limbo will immediately notice that we also had a similar treatment in the color palette - from black to white and only that, without unnecessary colors. Inside in this case is making a slight progress, looking at the pictures from the game you will notice that at the moment we are dealing with a full range of colors, but still very economical. Most of our journey through the presented world will be in shades of gray mixed with washed navy blue and black. This is, of course, a deliberate procedure that gives the places a sad, colorless character, deprives them of their feelings and arouses strong negative feelings in the player. Without even knowing exactly why, but we do not want to be in this world, we want to run as far as possible, to light and color, and we welcome each moment when it appears on the screen with joy, because it gives us a moment of rest and safety.

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