Sekiro Shadows Die Twice A TPP action-adventure game where the stealth elements play an important role. The title was developed by Japanese studio FromSoftware and production was directed by legendary designer Hidetaka Miyazaki, who played the same role in the development of Dark Souls, Bloodborne and Dark Souls III. Sekiro shares many similarities with games in the soulsborne genre, but also features new or changed mechanics that have a significant impact on the recommended playstyle. The game is set in an alternate version of 15th-century Japan that mixes historical elements with the fantastical. We play the role of a warrior - titled Sekiro, or "one-armed wolf" - whose task is to rescue his master, who is a young heir to the ancient bloodline. By the way, we try to take revenge on the kidnappers who cut off the protagonist's hand and leave him to die. However, Sekiro is rescued and his limb replaced with a mechanical prosthesis. This isn't the only supernatural change that has taken place in his body. He was also deprived of the possibility of death. Sekiro Shadows Die Twice Download for PC A feature that sets Sekiro: Shadows Die Twice apart from previous FromSoftware productions is the presence of full-fledged cutscenes that take place in the most important moments of the story. The hero can also engage in longer conversations with encountered NPCs and even choose different dialogue options. The main storyline is imposed from above, but forces you to make important decisions at multiple points, ultimately leading to you unlocking one of four different endings.
Sekiro: Shadows Die Twice is an action-adventure game that combines effective combat with stealth elements. During the game, the player spends a lot of time sneaking behind the guards' backs and taking down the enemies by surprise. He's also regularly faced with face-to-face confrontations using an extensive arcade system that builds on his previous studio achievements - the Dark Souls and Bloodborne series. The Sekiro combat system is characterized by the fact that it places particular value on rebounding (parrying) enemy blows. A correctly paired shot will gradually weaken the opponent's stance. After breaking the enemy's stance, we can inflict a powerful blow on them that will instantly kill them or seriously weaken them. The game forces you to show great reflexes, as well as to correctly read opponents' behavior and react appropriately to their attacks. This is especially important for unblockable attacks. For example, instead of deflecting the hit, the hero must choose to make a mistake or perform a special counterattack. During the campaign we kill a total of dozens of different bosses and mini-bosses. Samurai and other living opponents are well versed in melee weapons, although there are also unique beasts, such as a flaming bull trying to ram a hero, a headless monster that can inflict a negative terror status on the wolf, or a giant monkey that tries to smash the controlled character. Death also plays an important role in FromSoftware production. If the player character falls in battle, it doesn't necessarily mean loading the previous record - Sekiro can instantly rise from the dead, creating additional tactical opportunities. Death allows you to reborn behind your opponent and deliver a fatal blow to their back. However, the number of such returns is of course limited. On the other hand, the fact that the cooperative mode is not available in Sekiro is a significant difficulty. So we cannot summon the help of another player and all the enemies in the game that we have to get rid of, relying only on our own skills.
CPU: Intel Core i3-2100 | AMD FX-6300
RAM: 4 GB
OS: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
GPU: NVIDIA GeForce GTX 760 | AMD Radeon HD 7950
HDD: 25 GB
Sekiro Shadows Die Twice You've already noticed the title of this review, so I don't think there's any point in playing drama-building. Yes, Sekiro Shadows Die Twice doesn't disappoint. Calling this game a "Dark Souls clone" is a gross injustice, because although the new production from From Software builds on the existing foundations, the number of new challenges that the creators have undertaken is appreciated. And it is even more appreciated that in Sekiro Shadows Die Twice they achieve their intended goal.
Sekiro Shadows Die Twice Japan, 16th century. The Sengoku era is now underway. Numerous states and states are waging a devastating war with each other, engulfing the entire country. During this time, a lonely, nameless young man wanders on the battlefields strewn with corpses, who is found by a warrior called the Owl. He adopts the boy, becoming his mentor and step-father.
Sekiro Shadows Die Twice Twenty years have passed since that day. The apprentice grows into a shinobi, the Wolf, ready at the cost of his own life to protect his master, a young heir of an ancient family whose blood is to give immortality. For this reason, it arouses the keen interest of the Ashina clan, whose estate is in decline. The attempt to save the imprisoned master, however, fails. The wolf not only loses master, but also loses his left hand and honor.
Sekiro very efficiently introduces us to the meanders of the world and the game. The minimalist style of narration known from previous From and Miyazaki games is still present here, although some accents are placed differently. The stage for the game, as mentioned, is 16th-century Japan, specifically mountainous Ashina. However, this is not Japan known from history textbooks, but an alternative version of it, in which we can find both fancy mechanisms and fantastic elements straight from Asian myths and legends (bows, among others, to Masaki Kobayashi's "Kwaidan").