Star Trek Bridge Crew Download is developed on the PC platform Windows simulator spaceship released for virtual reality technology. The game was created by its own Ubisoft Red Storm Studio, which among the authors is Tom Clancy's Rainbow Six, Tom Clancy's Ghost Recon and Tom Clancy's Ghost Recon: Advanced Warfighter. According to the title, the game uses licensed trademark of science fiction Star Trek, and was rebooted in the version of the known universe cinematic brand, initiated by the film Star Trek, directed by JJ Abrams sits in 2009. Star Trek Bridge Crew During the campaign, players explore the uncharted region of the galaxy known as the Trench (The Trench) to find a new home for the Vulcan race. There is a variety of missions, from probing the rescue crews to damaged stations and ships, and ending with the space battles with enemy units. Some of these tasks are designed manually, while others are generated procedurally. Star Trek: Bridge Crew is designed entirely for co-op mode for four to be released on the PC platform Windows Spaceship Simulator. Each has a different position on the bridge of a spaceship. To choose the roles of captain, helmsman, engineer and tactical officer. When you run out of games one of the users takes control of his hero via artificial intelligence.
Regardless of the form, complete their tasks by manipulating the equipment on board in the virtual world - the classic interface is kept to a minimum. All this so that the player could forget it's just a game, and believe that it's really on board. Each position is associated with different tasks and work stations. For example, the captain sees a screen showing the status of each element of the ship and the system allows for quick issuance of the rest of the crew commands. Engineer gets a virtual interface that allows you to edit the amount of energy delivered to certain systems, such as blades, engine and equipment. The captain receives a set of navigation charts and windows used for course planning and tactical officer decides which spot and what type of weapons to attack.
Elite Dangerous Download Space simulator which is the fourth installment of the Elite series. For the production of Elite: Dangerous again corresponds to David Braben and crew development studio Frontier. The game will be in the distant future. After mankind managed to colonize countless star systems in the universe, dominant roles were played by three superpowers: the Empire and the Federation of Independents. Elite Dangerous for PC Download The brave pilots venture, but also outside the areas controlled by them to seek opportunities for a quick buck. Sandboksowy model game allows players to explore great freedom in the cosmic universe, conduct trade or conduct military missions. The creators of Elite: Dangerous stepped out of the standard department for solo and multiplayer modes, allowing you to join or leave the game with friends at any time.
The action takes place in the far future, at a time when humanity is colonizing countless planetary systems. In the universe created by the authors of the dominant role played by the three superpowers - the Empire, the Confederation and the Alliance. But they have no control over the whole inhabited space or even the majority. Outside the sphere of their influence, anarchy and lawlessness reign, but the potential gains in these systems are often worth the risk. The essence of the game is simple - launch a small ship and a small amount of cash, then you will be realistically thrown to scale the Milky Way with all known celestial bodies mapped and 400 billion star systems designed using the laws of physics and current astronomical knowledge . Only depends on us what we will do next. We decide whether to become a stellar trader, smuggler, pirate, bounty hunter, assassin, explorer, miner or free to combine these activities.
Eagle FlightDeveloped by internal studio Ubisoft first-person adventure game, designed to work with sets of virtual reality. Like the title game it allows you to play the role of an eagle and experience the freedom of flight. Eagle Flight action takes place in the not near future in Paris, which for some reason has been completely abandoned by the people. Eagle Flight Download for PC Our task is not only to survive, but also to discover what really happened in this place. Action game Bird Watching Sight, and during the flight, we have the opportunity to perform a wide range of acrobatics. Unlike many simple VR productions, the game does not focus solely on exploration. During the game there are certain tasks to perform, and the maps there is no shortage of opponents with whom we fought high-flying battles. Extensive single player campaign complements the multiplayer option that allows you to play in two different modes up to 6 people.
After the title Eagle Flight, the embodiment of the eagle will allow and tasted the freedom of flight. The action, in a not near future, in Paris. Not disclosed for some reason, but the city was completely abandoned by the people 50 years before the events of the game. The game is not only focused on exploration and instead also perform certain tasks, and the maps do not run out of opponents. In the Eagle Flight action we will see the bird guided by our eyes and get the opportunity to perform a wide range of acrobatics. Our comrades from the flock left them behind in the air thinly colored stripes that make it easier to navigate and search for other eagles. The authors boast that they were able to develop a new control system based on the movements of the head, which will not make any player ever feel sick while having fun. Currently there is still a problem faced by many productions with virtual reality, especially those in which the speed of movement is great, and the player can quickly change the direction of movement, and only such production rank Eagle Flight.
Budget Cuts I'm not sold on virtual reality, but I'm certainly interested in hiding in vents and lobbing knives on robots' faces. This is Budget Cuts, a first-person stealth game coming to Valve and HTC's Vive space-sensing cybergoggles. Imagine, if you can, reach into a virtual world with your own hands and... Dip a dead robot into a trash can. That future is almost here. It took me a while to realize, in case you weren't two-slinging: the teleportation portals aren't just fancy sneaky tricks, they're how you get around. Locomotion is a problem VR people still wrestle with, especially when VR is combined with motion controllers (like the Vive is). One solution we're seeing a bit is "point to move" type stuff, and here's that pulled into the game world as a portal gun. I'm impressed at how quickly the player reports at the points of the trailer and zips around as he goes.
Anyway, I'm also into diving into places and hiding in vents and jumping through drawers and of course throwing throwing knives at robot faces and then dunking them in containers. Valve Chet Faliszek said on Twitter: "If you ever get me to talk about an amazing stealth game on the [Vive], this is it". Yes, I think he has a soft spot for Vive games, but his enthusiasm makes up for it for me. Details are scarce right now, but developers Neat Corporation are calling this video "a very early look" so Budget Cuts probably isn't a fair way to go just yet. As for the Vive itself, pre-orders will start at the end of February then it will launch in April. No word yet on how much the goggles cost.
Tetris Effect Production based on the license of the most famous video game in history. Tetris Effect draws not only from the work of Alexei Paytnov, but also from projects of Tetsuya Mizuguchi. Tetris Effect is a mix of logic and skill game based on the license of the legendary Tetris - one of the most famous video games in history, developed in 1984 by Alexei Paytnov, who lived through different incarnations for years. The production was created by Resonair and Monstars. The publishing company was taken over by Enhance, whose founder and boss is Tetsuya Mizuguchi - author of titles like Rez, Lumines or even Child of Eden. Tetris Effect Download for PC While playing in Tetris Effect we arrange blocks (so-called Tetrimina) that fall in different shapes from the top of the screen. After you complete the horizontal line, it will disappear, making room for the next puzzle pieces. As the game progresses, the score counter is monitored, which reflects the effectiveness of our actions. The game consists of over 30 stages, each decorated with a unique style, background, background music and finally sound effects. We're talking about levels reminiscent of outer space, a dense forest or the depths of the ocean.
Unlike the original, the title offers the possibility of stopping time, thanks to which players can, for example, reconsider their tactics in a crisis (the fun ends when the screen does not have enough space to place the next block). Tetris Effect offers different game variants, including the Marathon, Sprint and Ultra modes known from the original. In addition, players can adjust the level of difficulty to suit individual preferences and skills. Tetris Effect is based on Unreal Engine 4 technology. The game's audiovisual layer has been kept in an abstract style, reminiscent of previous works by Mizuguchi. During the game everything vibrates and moves to the rhythm of the trance music and shimmers with a blaze of colour. The title uses virtual reality goggles, but they are not required to work.
Pollen At their heart, adventure games are about providing a narrative. They are mechanically simple. At their most complex, they feature puzzles that give the player some agency in the world, and slow their progression so they don't just blast through the narrative content. This means that in order to be successful, adventure games need to perform accurately on the few attributes that they offer. There isn't anywhere for developers to hide weakness or inexperience. Pollen Download for PCPollen tells the story of an unnamed protagonist who has been sent to Saturn's moon, Titan, to investigate a corporate-controlled research investigation studying so-called "The Entity". The game opens with you sitting in a dark room at a retro-futuristic computer terminal. A robotic voice asks you to answer a series of personality test questions, with each answer leading another series of pips to a computer-generated punch card. The scene quickly streamlined the company, Rama Industries, so big and powerful enough to ask utterly unreasonable things from its employees, the requests dressed up as gifts or favors to the "lucky" employees.
The introduction then drives into the interior of a lander craft on approach to Titan. Over the intercom comes the voice of a Rama Industries representative from HQ reciting a well thought out game detailing the mission. Her tone artificially jovial, at odds with the dangerous activity of intoxication on the floor. After a successful landing, go to a nearby comms array to make contact with the ground team, who seem surprised at their arrival. As they begin to explain why, the Rama representative's voice returns, drowning out the details with alien mission parameters. Immediately you are taught that something is wrong on Titan, and this ominous obfuscation of details makes you aware that Rama would prefer to remain in the dark. Pollen's atmospheric introduction sets the tone nicely for the rest of the game, but what follows falls short of his example. From there you will be asked to explore the research base, investigate and uncover what is really going on. All expositions are delivered via audio logs, cassette tapes throughout the environment. Audio logs are a tired expository method made even more frustrating in this case by forcing the player to stand still next to stationary tape players in order to hear them.
The Witness Self-Mutilation. This is what I feel like every time I've witnessed it run, making the new game from Jonathan Blow. The same punch that in the past gave us such intricate platformer braid. Anyway I didn't know what to grab - after a few minutes it turned out that the witness isn't just any first off the edge of a puzzle game, but rather a test designed to emerge the best minds in the world. It begins quite harmlessly - get to know the picturesque open world, and once we take on to solve various puzzles. These first ones are really easy and fun, but of course the further into the woods, the difficulty gets higher and higher. Interestingly, each puzzle in the game is based on the same scheme - one panel, panel maze appears, and the player has to cross it. Easy? Only in theory because it soon becomes clear that you need to do more than just bring the line to finish. At stake is, among other things, drawing intricate designs and continuous combining. I would write more, but I really don't want to spoil someone's fun. I just want to say that in the witness, nothing is accidental. Nothing. Those who pay attention are rewarded.
And everything would be great if twócy didn't limit themselves exclusively to these records. Okay, just about every one of them is unique in its own way, but... it's still just panels. I wouldn't mind if in the context of a bumper gamer gave up momentarily stunning mini-mazes for something else entirely. I'll say I can't witness the string and had constantly dosed skillfully in a game not to go crazy. Maybe a little because the game... doesn't really reward the player for pouring themselves to the limit? Solving a series of intricate puzzles, I would now like to learn more about the world that came to collide with me. Instead ... I carefully hid acousticians, which, although a variety of flow of wisdom, but it is difficult not to bite when the brain constantly evaporates from the combination. The narration is fragmentary and if you're really hungry for knowledge of the witness's story, you'll have to be patient and endure until the end of the game. But even then you have to be prepared that you will not get ready answers. Okay, the more puzzles included, the more talkative teacher in the epilogue, but in the end everything you guessed here. Play The Witness is like a loop at the other end of the observation "Inception".
Adr1ft (Oculus Rift Available Support) this action adventure held in a climate like this. hard science fiction (ang. hard science fiction). The production team has developed a Three One Zero chaired by former Microsoft employee Adam Orth. The game tells the story of an astronaut in the orbit trying to survive after the disaster that destroyed the space station. The action is shown in first-person perspective. Campaign launch floating in orbit, surrounded by the remains of the destroyed station. Our task is to find a way to survive and happy return to earth. We will also discover what was the reason for the disaster and we will know the stories of people who worked here. Much of the story is told by audio logs, in a style known eg. B. a series of BioShock and Dead Space.
The game lacks any combat sequence. Instead, the game is about exploring and solving puzzles. For both aspects greatly affected by the fact that the action in space is suspended. The absence of gravity makes it possible to move in all directions, while the whole was designed not to artificially restrict the player's movements. Instead, these limits dictate the amount of oxygen held (which we update regularly) and the length of the safety cord that attaches to threatened objects when we throw them into empty space. Puzzles in Adr1ft are mostly technical problems involved in attaching equipment that can save an astronaut. In Adr1ft player is a crew member of the space mission to stay on the ship drifting to orbit. As a result of a serious accident, part of the station was destroyed, and almost the entire crew died. The player's task is to discover the causes of the disaster, but above all the experience. To do this, the player must collect and use the remaining oxygen tanks and other valuable commodities floating in space. In the game we find the logic puzzles and space, consisting primarily of the appropriate coordinated components damaged mechanisms, as well as the use of dynamics and link to reach the hard-to-get places.