Blizzard has long put Xbox 360 and PlayStation 3 owners ahead of the game by signaling ongoing work on the Diablo III port, but without promising anything concrete. The caution of the Americans was understandable - not only that the conversion of a native PC product as such could not be easy, but also the developer had practically no experience in developing games for these platforms. Blizzard's last console title was StarCraft 64 in 2000, and Diablo, released a little earlier for the first PlayStation (1998), was prepared by outside studio Climax. However, the chance of additional earnings weighed on the scales and finally the authors achieved their goal. The console edition of Horned, created entirely by the Irvine-based company, is already a fact. And most importantly, this is an edition that ends up looking good as hell. The biggest concern in the port was of course control. In this regard, Blizzard has the edge - controlling heroes with the pads is very comfortable and in no way inferior to the traditional keyboard-mouse set (I even know those who say that it surpasses it). At first, only those who have spent a lot of time with the PC prototype may have problems - you have to get used to not pointing the mouse pointer to a point on the map, but directing the character directly, like in any other action RPG -Production. Skill fire blasts are controlled with the buttons on the right side of the controller. The left trigger is used to block the enemy's view, which is used in ranged attacks.
Three long years have passed since the incident on the planet Aegis VII. As we witnessed at the end of the first Dead Space, Isaac Clarke managed to destroy the entity that controlled the Necromorphs and also ruined the mining colony that housed the Red Mark - an ancient artifact copied by scientists and the Key to invading was bloodthirsty creatures. It seemed as if the engineer would be able to take a well-deserved break after this feat. And in a way he did, even though he didn't exactly like the resort. The action of the second game in the Dead Space series takes place on Titan, the largest moon of the sixth planet in the solar system, Saturn. Clarke is in the Cluster space station, more specifically in the hospital where he wakes up from the coma. It is not known how Isaac ended up in the sanatorium - we can only assume that his stay there is related to the events that our daredevil witnessed in Ishimura. There is no time for deeper thought - at the beginning of the game another infection appears, which turns the lives of the people living in the Concentration into a nightmare. Extraterrestrial creatures quickly expand their ranks, because every human killed is immediately absorbed into the bloodthirsty horde.
At the moment the game offers four variants of the game by default: Arms Race - a variant of Team Deathmatch. We respawn almost immediately after death and get new weapons after each kill. It's a bit of a mess, but surprisingly it works. Demolition - a combination of an arms race and the classic way of completing a task (a bomb has to be planted or a hostage taken back). We don't buy weapons, and for every kill we get a new weapon in the next round. Classics simplified - the good old "bomb / free hostages" with facilities for modern "noobs". Friend fires, lower kill bonuses, character clipping, meet is shorter. Classic Tournament Mode - an absolutely classic mode, the essence of Counter-Strike. This is how pros play, this is how tournaments play, this is how real men and women play! Ten participants, a game to sixteen wins by two points and no mercy for the weak. The first two modes are - as you can see at first glance - "clogs". I checked out of curiosity, I even pleasantly spent several dozen minutes in them, but to be honest I wouldn't have turned on the game specifically for them. The third is a warm-up for people new to CS - a nice nod to beginners, but die-hard fans of the original will surely miss it.
On one hand you can count series that are more than twenty years old and regularly enrich themselves with unsatisfactory fans of the game. These can be better or worse - but they always maintain a certain level. Undoubtedly among this elite group is a strategic series named after popular programmer Sid Meier. Civilization VI is a part that is "just" an improved version of the "five" on many levels, but it also introduces big changes that didn't exist before - the most important of which is, of course, the development of cities beyond their original field. The end result of this mix of new and old is one of the best (among the Premiere releases), if not the best episode of the series. The title has a few classic problems, with an emphasis on average artificial intelligence, but that doesn't prevent the "one more turn" syndrome from occurring - and that's probably the best recommendation you can give to Civilization.
FPP shoots are slowly apologizing to history and returning to the old authentic armed conflicts like we've already seen in Battlefield 1 or the somewhat overlooked Rising Storm 2: Vietnam. However, it's hard to imagine a more symbolic return to basics than in the case of Call of Duty, which takes us back to the fronts of World War II, like the very beginning. Sledgehammer Games took on the difficult task of grappling with the legacy of the series and did reasonably well overall. While the controversial multiplayer mode requires a close look at many topics, the story campaign makes a very good impression. For the first time since Black Ops, the story served up by Call of Duty was a real treat for me - I felt the spirit of the old scenes in it and really couldn't tear myself away. Of course, this does not mean that the game formula has changed 180 degrees and the gameplay looks completely different. This is still Call of Duty style, fast-paced, linear, full of scripts and scenes straight out of the Michael Bay movies. Luckily, you are also feeling this long-awaited return to normality, things we know, to which we have a point of reference. While there are sometimes Uncharted-esque adventures, they're undoubtedly tales of ordinary soldiers on the frontlines, worried for their lives, their buddies, and a girl left behind somewhere in the country.
Bus Simulator 21 is another simulation about buses published by Astragon and the third one produced by StillAlive Studios. As I mentioned in first impressions, this is definitely not a production for everyone. From the title you can already guess that the quality of the production doesn't come close to the AAA titles. However, let's not delete it at the beginning and start over.
Where to the stop?
We can start the game in two ways - in story mode and in free mode. Yes, you read that right - we have a story mode here! But don't expect a Hollywood budget and the Oscars in the credits. I would rather describe this mode as leading us by the hand in an interesting way. At the beginning we get a few tips, so that we can continue to develop our company with the next missions. The only element of the actual narrative are snippets of speech when one of the staff calls us and explains the details of the next assignment. And you need to create a new line, stick the bus in ads or, of course, drive a route. In free mode, on the other hand, we get a million to start with and are the forges of our own destiny. In this mode, all buses and the maximum levels of districts and stops are unlocked from the start. Nobody will tell us what to do :).
You have two large maps at your disposal - one inspired by a city from the USA, the other from Europe (this is the map from the previous version). The second can only be unlocked after completing the tutorial on the first. It is worth noting that the tutorial is only possible in story mode.
Nearly 20 years ago, when space shooters like Quake 2 and Dark Forces 2 were hitting the market, Steven Spielberg, despite industry opposition, insisted on creating a game whose action during the second World War plays. Subsequent editions of the Medal of Honor, published by Electronic Arts, proved a great success, triggering a veritable flood of titles in these climates. Today the story comes full circle. Amidst the vast number of gunfights vying each year to portray the most futuristic conflict, the "Electronics" once again prevails with a game set in historical realities - this time World War I. Battlefield 1 doesn't try to turn the well-known and popular gameplay scheme on its head and forcibly adapt it to the specifics of trench warfare. Instead, it deftly navigates through the final years of depicted military operations, eagerly utilizing existing military inventions. Battlefield 1 It still serves the momentum of the series of all-out battles on land, sea and air, but efficiently carried over to the early 20th century. The first tanks, planes, machine guns and, above all, incredibly suggestive battlefields were enough to bring the expected freshness to the well-known game. With a fairly successful single player campaign, a strong emphasis on WW1 history and a fantastic setting, One is the best Battlefield since Bad Company 2!
Short Ball - Odyssey is a full-fledged role-playing game. Plain and simple. The Witcher 3 is at least as full-fledged representative of this genre as the RED project. With what effect - this is a separate topic, which we will discuss in a moment. The biggest difference is the distribution of the accents. The Witcher 3 used the open world as a backdrop to tell a compelling story. While AC Odyssey also has a story to behold, it has stayed true to sandbox patterns - it's a sandbox where the main story is just one of the many activities to choose from. Do you connect it to something? Well, the new Assassin is turning out to be surprisingly similar to Skyrim in some ways - and Ubisoft would be better off pulling the Bethesda game from start to finish (particularly in terms of freedom of exploration) rather than attempting to simultaneously create a sequel to The Witcher 3 and the entire Erpeg sandbox.
Landing on the beach of an unknown land with no memory, we have to think quickly about whether to fill our stomachs or shelter overhead for shelter in the cold, dark night to offer. It's not made any easier by hearing the roar of a predatory dinosaur in the distance. This is the outline of the beginning of the game. There is no story too much, and we get the information about the world in little heaps from the notes we find. The enthusiasts will assemble everything, and the rest of the game is enough to play with.
Originally, players could only play on one map, The Island, even before the full version, but the developers are gradually adding new ones, both in free updates and through paid DLCs. At the moment there are 5 of them in total, you only have to pay for 2 of them. Each world has a unique look and biome. For example, Aberration is entirely underground and Ragnarok is a vast continent with colossal mountain ranges and an active volcano. Due to the variety of seats, everyone will find something for themselves. Personally, I prefer playing Ragnarok, where it's a bit easier to hide from nasty invaders, more on that in a moment.
The gameplay combines everything you can expect from a survival game. We have base building, hunting, the effect of temperature on the player, diseases, extensive crafting and even character development that allows partial specialization. There were also clans, called tribes, that often fought for supremacy. Don't expect a walk in the park here. This game is a monster that is not so easy to tame.
Wie so oft im Leben ist das Erfolgsrezept nicht vollständig definierbar. Im Fall von Respawn Entertainment vor allem, weil der gute Fluss dieser Produktion das Ergebnis mehrerer verschiedener Elemente ist. Wichtig ist hier jedoch die Basisarbeit, die seit jeher das Erkennungsmerkmal der Macher des Titanfall-Universums ist.
Apex Legends ist einfach gut zu spielen. Das spürt man ab den ersten Spielminuten, wenn nach den Regeln des Battle-Royale-Genres ein Haufen Spieler unbewaffnet auf der großen Insel landet und sich Stück für Stück gegenseitig umbringt, um der Letzte zu bleiben (oder tatsächlich der letzte) am Leben. Uns fällt sofort auf, dass das Spiel technisch hervorragend ist (bye, PUBG!), man die Stärke der Waffe und die Freude am Schießen spürt (bye, Fortnite!), und die Map nicht nur ein weiteres Copy/Paste von Anfang an ist BR-Spiele. Ba! Es ist phänomenal durchdacht! Hier gibt es weniger Freiraum als in ähnlichen Spielen (obwohl sie immer noch vorhanden sind), aber mehr vertikale Architektur und Differenzierung. Das i-Tüpfelchen ist das riesige Schiff, das über der Insel kreist. Dies ist der Ort der besten Items und – wie Sie wahrscheinlich erraten haben – auch der Ort der heißesten Auseinandersetzungen in den ersten Minuten des Spiels.
There's a lot to say about Electronic Arts, but the EA Originals indie program was a huge hit. Small but ambitious authors have received huge support that they cannot praise, Electronic Arts itself is improving its negative image at a relatively low cost, and players are getting great titles that might not otherwise be made or look a lot less interesting. It was the collaboration between the company linked to The Sims, Need for Speed, FIFA and Battlefield series and independent studios that created such jewels as Unravel or Fe and now also the latest production of Josef Fares, creator of Brothers , brought forth : A tale of two sons. At first glance, A Way Out is a typical, heavily scripted action game, characterized by the fact that it can only be played in duet. However, this is only the first impression that evaporates rather quickly, revealing that this is a title that is much more than a cooperative copy of Uncharted. After hearing the stories of the two runaways, I fully understand why, during a memorable speech at the 2017 Game Awards, Josef Fares claimed he was so confident in his game that he would defend it, even if the whole world did would mistake it for a misfire.
If we were to make a list of the most responsible and stressful jobs in the world, we would surely include an ER dispatcher alongside an air traffic controller, surgeon or judge. There is no denying that a candidate for this demanding position must be a versatile person - competent, composed, curious and perfectly coordinated, who can solve many different problems at the same time. In a word: a human orchestra. A substitute for these incredible emotions and constant stress is the production of the domestic Jutsu Games studio called Emergency Number Operator (known outside of Poland as 911 Operator). The 911 Operator is actually Jutsu Games Studio's debut title in the broader gaming arena. Until now, this Warsaw studio had only a little-known mobile game Modern Wizards in its portfolio, so the described simulator is actually the first large and serious project of this developer. Given the flood of various, often absurd, simulators, the production of the studio that debuted in the serious game world should be very interesting. We have too many robots, units don't keep up with mission departures, and sometimes we even feel like someone is actually calling us from a phone booth and reporting a false event.
ist ein mechanisch einfaches, aber sehr dynamisches RTS in einer Voxel-Umgebung von den Machern der Command & Conquer-Reihe. Können die Old-School-Kämpfe die Spieler jedoch länger in ihren Bann ziehen?
Das Petroglyph-Studio ist verantwortlich für 8-Bit Armies, das eine so erfolgreiche Weltraumstrategie wie Star Wars: Empire at Wars hat, zu der auch die Macher gehören, die für die legendäre Command & Conquer-Serie von RTSs verantwortlich sind. Sie wollten die Nostalgie der Spieler für solche Klassiker wie Dune II oder Red Alert wiederherstellen, was am Ende nur teilweise gelang.
Die Macher haben zwei Kampagnen für uns vorbereitet: Renegades und Defenders, also insgesamt 25 Missionen. Außerdem gibt es Missionen im Kooperationsmodus und Kämpfe mit künstlicher Intelligenz sowie Online-Spaß. Er gibt zu, dass die Anzahl der Herausforderungen auf den ersten Blick ziemlich gut aussieht, aber die Wahrheit ist, dass es nur die Hälfte der Kartentypen selbst gibt, wir werden nur (zumindest nach dem Kampfszenario) die angreifende Seite und die verteidigende Seite sein. Es ist zwar keine Tragödie, aber mein Enthusiasmus hat etwas nachgelassen. Ich habe auch etwas vermisst, das es mir ermöglichen würde, mich irgendwie emotional mit einer der kämpfenden Seiten zu verbinden. In der Tat ist es schwierig, von einer einfachen Echtzeitstrategie einen erhabenen Handlungshintergrund oder eine größere Vielfalt zwischen den Fraktionen zu erwarten, aber einige Besonderheiten für jede von ihnen würden den Spaß sicherlich abwechslungsreicher machen.
February 15, 2022 is not just a post-Valentine's calorie burn attempt, but for many, a return to a different, sometimes beautiful, but actually somewhat toxic, relationship. Then, quite unexpectedly, the next-gen version of Cyberpunk 2077 debuted with patch 1.5, which was gargantuan in terms of the number of big and small changes. Half-jokingly, half-seriously, Jason Schreier even called the day "the day cyberpunk was probably supposed to go out originally." In any case, the whole mass of players rushed back into conquering Night City, which initially requires 50 to around 90 GB of free storage space (how much specifically - opinions differ). I also played. And I even got that 5 hours which is what the free trial offers. Has this time made me want to come back longer? No, not at all, because I have nothing for what. That doesn't change the fact that I've never had a cyberpunk game this good before.
Postponements, delays and constant delays have been plentiful in the history of Grand Theft Auto V from the very beginning. While this was also experienced to some degree by console gamers anticipating Heist mode, it's hard to compare to the pain experienced by PC owners. Initially, nobody officially announced the appearance of the version on the tinplate, and when it happened, the release date was pushed back three times. It's not surprising that the frustration felt back then has finally come - GTA V has appeared on personal computers. There were many loud announcements, Rockstar assured that they want to spoil the reboot as much as possible. We've listened to it a lot on PC ports, but hey - it wasn't always very true. How is it this time? Did the creators really do justice to the task? Without keeping you in suspense unnecessarily - a hundred times yes ... but with a small "but". But everything is fine.