For HonorIn a quasi-historical realities, a third-person action game focused on online games. For the creation of the title corresponds to experienced studio Ubisoft Montreal, taking into account such cult series as FarCry Target and Creed Assassins. In play against each other are three factions: The Chosen, The Legions and The Warborn modeled respectively on Japanese samurai, European knights and Scandinavian Vikings. For honors everyone liked from the first messengers. It's hard to look askance at a game that puts chained knights in armor around an arena, masked samurai and tattooed Viking, and then tells them to wash. Make no sense from the point of view of history, that's true. But who cares when you juxtapose such militant symbols in such iconic styles and pour all that bucket of blood. It's almost poetry. It's just that I personally didn't expect the honor to come that far from that concept. Currently available to the chosen few, Alpha makes it clear that we're dealing with something a lot more than first seemed.
For Honor Free Download for PCDuring the game, each of the factions represent dozens of fighters, but only 4 of them are controlled by human players and endowed with unique abilities that turn the tide at crucial moments of battle . The game paid great attention to a realistic reproduction of the styles of individual warriors and fighting battles in the main importance is the ability to use melee weapons, the right tactics and special abilities of the heroes. Complement the network mode is minikampania role-playing game, which serves as the introduction into the mysteries of the game. For honor at the foundation of a combat mechanic, which is not surprising. The surprise is the fact how well thought out and designed the mechanics are. Here you can see echoes and PvP from Dark Souls, and concepts introduced by PC's War of the Roses, as well as some joyous thrashing from Chivalry. For glory, however, each of these games does not copy, and has its own, very interesting solution. It's all about three attitudes here. As we go up, we have a left and right side. Each of them can hold the attack and each of these attacks can also be blocked if we do it on cover direction. You don't need to do something on time, at the right time, like in a QTE.
CPU: Intel Core i3-550 | AMD Phenom II X4 955 or equivalent
RAM: 4 GB
OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Video Card: NVIDIA GeForce GTX660/GTX750ti/GTX950/GTX1050 with 2 GB VRAM or more | AMD Radeon HD6970/HD7870/R9 270/R9 370/RX460 with 2 GB VRAM or more
HDD: 30 GB
For Honor is one of the best games in which we can duel with swords - or with the use of other melee weapons. It is worth giving this production a chance, if only for the challenge and emotions accompanying honorary battles, which do not get boring even after many hours. Ubisoft organized tests in several stages before the premiere. I participated in all of them, and yet entered the full game as enthusiastically as if it were my first time. This is how the attraction of this production works, especially when we get to know it better.
For Honor It doesn't mean that the first moments are off-putting and we have to struggle to appreciate the gameplay. At first, the fun may seem a bit chaotic, and the combat model takes some getting used to. However, an hour or two passes, and on the battlefield we feel like a fish in the water. Each contact with an enemy player is a moment of excitement - especially in modes in which we can focus 100% on the fight. We are talking about the Duel and the Skirmish. This is without a doubt the best the game has to offer: one-on-one and two-on-two matches that you can spend hours playing. Modest and beautiful in its simplicity, because only skills count, and we can feel like a knightly tournament - with samurai and Vikings also meeting on the battlefield, not only knights.
For Honor There is also a team Deathmatch for eight players and the most effective mode - Domination. Especially the latter was heavily promoted before the game's premiere. We take control points in it, and weak units controlled by artificial intelligence also help in matches. The problem with the "big" modes, however, is chaos. Repelling the attack of two enemies attacking at the same time can boost the adrenaline level and be fun, but here also often frustrating situations - when we suddenly get a stab in the back, when we focus on the enemy in front of us, or when we know that we will not be able to deal with three opponents and we just have to run away.