Serious Sam 4 is the next full-fledged installment in the series of extremely gory and dynamic first-person shooters, the first two installments of which - both remastered to HD almost a decade later - were released in 2001-2002. The title, like all leading parts of the series, is the responsibility of Croatian studio Croteam, which after the success of the first-person puzzler The Talos Principle has decided to return to its flagship brand. The action of Serious Sam 4 takes place before the events of the third part of the series, where in the setting of futuristic Egypt the titular tough guy faces the army of the main antagonist of the series, Mental, who wants to take power over the earth. The number four shows the beginning of the invasion of the cosmic invader, who managed to conquer almost the entire planet in a very short time. The only hope for humanity lies in the soldiers of the Earth Defense Force, commanded by the eponymous Sam, who sets out to fight Mental at the head of a group of unlikely commandos.
The general game mechanics have not changed compared to the previous parts of the Croteam FPS series. So the fun is in eliminating hordes of different enemies with a large arsenal of weapons, without cover or other complications. We have not only familiar weapons (including a minigun and a chainsaw launcher) at our disposal, but also new toys like an automatic shotgun. For the sake of balance, the enemy ranks have been reinforced with previously invisible monsters, including powerful Zealots and Processed, which specialize in hand-to-hand combat. In addition, the proprietary Legion system allowed the Croteam studio to send huge armies to us. Thanks to this, more than 10,000 enemies can be on the level at the same time. As a result, standing still quickly ends in Sam's death. So we'll have to constantly move and maneuver between groups of enemies, just like in the Doom series. Clashes with Mental's troops will facilitate upgrades, thanks to which we will get access to homing missiles and a powerful laser cannon. Like the previous parts of the series, in Serious Sam 4 you can play both alone and in online co-op. The latter allows up to four players to play together in the context of main missions and special tasks. To make it too easy, the title adjusts the difficulty based on the number of participants.
OS: Windows 10 64-bit.
CPU: 4-core CPU @ 2.5 GHz.
RAM: 8 GB RAM.
GPU: nVidia GeForce 780/970/1050 or AMD Radeon 7950/280/470 (3 GB VRAM)
DirectX: Version 11.
HDD: 40 GB
Welcome to the next episode of the Friday GROmada, where this time I will briefly describe my impressions of playing Serious Sam 4. This is the installment of the series, for which since the dawn of history, the Croatian studio Croteam has been responsible for one of my favorite games, the Talos Principle . And in this installment, the creation of which I followed, hooking up to the drama from Serious Sam VR: TLH confused with SS4, the same thing as in the previous ones. That is, thousands of Mental servants are murdered using miniguns. So let's check if this trip was more nice than the reception of the game for the premiere, which was bad from the studio's perspective, indicated it. Although the game must have earned its money.
Serious Sam 4 As for the Polish language version, this one - unlike TTP for PC - is cinematic. And it doesn't look particularly bad, but there is one small detail nonetheless. I don't know who translated "Serious" for the difficulty level, but he did it wrong. Come back, catastrophic, because how else to explain in "Serious Sam" the name not "Serious" but "Serio".
Serious Sam 4 A minor note - I passed the title on the "Serious" difficulty level. Anyway, the only lawful for this type of games. Just like the fact that initially only alone, and then fragments in cooperation with others. Experiencing the departure only once, when I wanted to take a screenshot of the Polish language version (from the Steam perspective it was not visible). This is not the best for my premiere title, but better than good - although reading the players' opinions I have the impression that I must have been lucky.