8-bit Armies real-time strategy with colorful graphics based on voxels. For creating 8-bit armies, experienced studio corresponds to Petroglyph, creators of, among others, Star Wars: Empire at War and Universe at War: Target Earth. Fun is the accumulation of raw materials, base expansion, technological development, recruitment and strategic army against an opponent. At the same time, the studio Petroglyph game contains several original solutions, such as the lack of limits on the number of units and destructible environment, which is considered tactical. Armies 8-bit game offers single and multiplayer modes: both classic multiplayer and cooperative variant. A distinctive feature of the game is old-school-styled artwork era of 8-bit computers and a light, humorous atmosphere. He is responsible for the soundtrack by Frank Klepacki, creator of the music game series Command & Conquer. 8-bit Armies Download for PC use mechanics typical of the genus, and while we have fun acquiring raw materials, expanding and developing bases and military training that offer us protection and face the enemy forces. Access to new structures and units unlocks gradually with progress in the game as we ascend appropriate buildings and develop newer and newer technologies.
Released for Windows PC production studio Petroglyph offers the opportunity to play in several popular variants of the game. In the game there were initially 25 maps for single-game offline, 10 - to fight in the co-op, and another 10 to play skirmish mode (against computer AI) or in classic PvP multiplayer for up to 8 people. Depending on your desires to play multiplayer mode can destroy the enemy base, but production buildings or all structures and units of another player. 8-bit armies is production friendly modderom, so nothing stands in the way to design your own maps and missions to the game. As the game's title suggested, the characteristic of 8-bit armies is the computer-age stylized 8-bit graphic design which - although created on the basis of voxels - is both extremely vivid and clear. The whole thing is embellished with a large dose of humor and references to classic representatives of the genre. Also worth mentioning game soundtrack is responsible for the creation of Frank Klepacki - creator of the soundtrack of the famous Command & Conquer series.
CPU: 2.6 GHz Dual Core Processor
OS: Windows Vista SP2
GPU: Nvidia Geforce GTS 250 or ATI Radeon HD 3870
HDD: 2 GB
8 Bit Armies is a simple game. Building a sizable army and then sending them at the objective is the course of action for every mission, although not before building your base yet again. It’s a staple of the genre, but it takes a few minutes and it’s a process that starts to feel unnecessary and repetitive after a few missions. You need to gather resources and build defenses, but those defenses are rarely, if ever, tested by the AI in the single player campaign. This isn’t to say that it isn’t enjoyable, at least for a few hours, just that the enjoyment drains after repeating the same steps in every mission. The missions all take place on different maps, introducing some variety to repeating objectives via truly unexpected environments that have no apparent explanation in the story itself. One mission took place on an erupting volcano complete with lava flows to avoid and a crater you could take detour through if you were feeling brave/didn’t care about casualties.
The levels also have a couple of optional objectives, one of which is usually to complete the mission in a certain amount of time whilst the other tends to be destroying a specific building, or avoiding using a particular type of unit. These additions do keep things feeling a little fresh, but there is only so much it can do to alleviate the repetition.