Age of Empires 4 is set in the Middle Ages. Each of the four story campaigns presents events taking place over hundreds of years. An example is the campaign dedicated to the Normans, which begins with the Battle of Hastings in 1066 and ends with the signing of the Magna Carta in 1215. Various historical figures also appear in the game, present during the game as stronger units. In the breaks between chapters, we can watch special documentary mini-programs, which are an introduction to the events presented in the next mission. Age of Empires IV remains faithful to the scheme developed by its predecessors, but also introduces a lot of new solutions. Observing the action from a bird's eye view, we obtain raw materials (i.e. gold, wood and stone) and food, erect military and economic buildings, and field powerful and diverse armies. As we progress, we move to successive eras, or stages of development, which is tangible evidence of our growing power.
During the game, we lead one of eight civilizations. We have at our disposal, among others, China, the Delhi Sultanate, England and Mongolia. Each nation is played a bit differently, because the developers have made every effort to ensure that they have individual strengths and weaknesses, as well as unique units and capabilities. The strength of the Chinese is therefore the use of gunpowder, and its unique feature is the dynastic system, which provides it with interesting bonuses. The Delhi Sultanate focuses on defense and research, can field powerful war elephants, and has scholars under its command, i.e. special units that can speed up research and improve technology. The Mongols, in turn, as a nomadic people, are able to move their bases from place to place, and they also have cavalry units from the very beginning of the game. As for the English - their strong point is primarily the castles and fortresses they build, while the unit that other nations can envy them are special archers, equipped with long bows that allow them to shoot at enemies from a greater distance.
The changes introduced in Age of Empires IV do not end with a greater variety of civilizations than has been the case so far. For example, defensive walls built around cities no longer serve only as obstacles for enemy troops. We can place our units on them, which will take an active part in defending the fortress against the onslaught of enemies. Of course, the attackers are not helpless in this situation and can, for example, make use of siege machines. The graphic design of Age of Empires IV presents a high level of workmanship. The whole thing was kept in a rather unusual style. While the landscapes look very realistic, pleasing the eye with various details, the unit models may seem a bit angular and too colorful; the proportions are also slightly distorted, making our subjects seem too big against the background of the buildings. In this way, however, the authors wanted to allow players to quickly find out about the situation on the map, especially on the battlefield during the hustle and bustle of battle.
CPU: Intel Core i5-6300U or AMD Ryzen 5 2400G | CPU with AVX support required
RAM: 8 GB
GPU: Intel HD 520 or AMD Radeon RX Vega 11
OS: Windows 10 64bit | Windows 11 64bit
HDD: 50 GB
- Experiment with civilizations. Each game is different, and each will perform better on a specific type of map. Play a few matches with each faction to learn their strengths and weaknesses - this will help you deal with your opponents better;
- Use the scout to explore the map. As in any RTS game, visibility on the map is as important as quick expansion and efficient army management. If you know what your enemy is doing, you will be able to deal with him more easily;
- Remember that a scout is not only about exploring the map. His main function for the first few minutes of the game is to get sheep. Run around the starting point with it and you will easily get even a dozen of them, which will allow you to start gathering food easily;
- Use the food around the starting place. Sheep, game or berry bushes don't require any investment to collect food from them. Build farms only when you use all natural resources;
- Use buildings to reduce the time it takes workers to return with resources. Placing a Lumber Mill near the trees will allow them to deliver wood faster, a Mill will be useful for dropping food, and a Mining Camp will speed up the acquisition of stone or gold;