Blitzkrieg 3The sequel to the war strategy cycle, RTS, released in 2003-2005. Responsible for the creation of game developers a series of Russian studies Nival Interactive, known for, among other things, through games like Heroes of Might & Magic V, Silent Storm and Etherlords series. Unlike its predecessor, Blitzkrieg 3 focuses primarily on playing in multiplayer mode and builds on the well-known solutions from mobility-browser-based strategy free-to-play greats like Clash of Clans. Blitzkrieg 3 Download for PC Players are to move to one of the three sides of the great conflict: the USSR, the Axis or the Allies western and the simulated front line, where the main objective is fun expansion of their own base, units recruit and develop the technology and then defend or attack the enemy strongholds. The entire supplement developed for a single player campaign, where we have the opportunity to follow the main events of 1939-1945, from the invasion of Poland to the capture of Berlin by the Red Army.
Many had longed for time for this series, others probably, having come with her already, would rather return, us no more. As it turns out, too early for such a torturous - soon in our hands we'll go for another Blitzkrieg, which is already the third edition of the classic RTS war one. Studio Nival wishes to remind you of the strategy that few people know, but one thing is for sure - this return stirs as much emotion as and controversy. Enough description of the game is very popular lately, but many annoying term "free-to-play" and lovers of war strategies immediately caught fire warning light. BLITZKRIEG etched in the memory of fans of drugovoennych RTS as a production, which mixed a number of elements of classic representatives of the genre, combining them into one, incredibly playable whole. The success of the first two parts, together with a few extras, was not accidental - so far in the network can be found companions ready to play multiplayer, despite the fact that since the launch of the last addition, it's been more than seven years. It is no different even in the first three, which will not bring any revolution in terms of the mechanics of the game. So we return to the times of a Second World War, including the control units for the conflict of the three parties - the Soviet Union, the Third Reich or the Allies, of course, recreated according to historical realities. But unlike the "One" and "Two", the third part of the game is the salt of fighting in multiplayer mode - in this aspect, however, it is a small revolution on the part of Studio Team Nival.
CPU: Intel Core 2 Duo 2.66 Ghz or AMD Phenom X3 2.4 Ghz
RAM: 2 GB
OS: Windows XP (Service Pack 3) /7/8
GPU Nvidia GeForce GT 240 / Radeon HD 6570
HDD: 7 GB
Blitzkrieg 3 is a very interesting position. Not particularly outstanding, but certainly interesting. And, in a sense, she's also brave. Its creators decided to depart from the usual formula and introduce slightly newer, interesting solutions to the genre. Of course, they were also exposed to the reluctance of ertee playing veterans, who always turn their noses if the next game is not exactly the same as the previous one, but prettier. Blizzard didn't want their anger, so he made his StarCraft II exactly like the first game. And it was boring. Fortunately, Nival Interactive did not follow this path, creating Blitzkrieg 3. At least in the beginning. Then they probably realized that they were going too far and quickly added a few traditional options and solutions to the game.
So what do we have new in Blitzkrieg 3? Solutions known from mobile hits such as Clash of Clans, for example. Very interesting solutions. They assume that we have a base. That each player has a base. We expand it, improve it, equip it with new fortifications and defend its units. In many games, we have bases of this type, such as gameplay cores, but here these bases take part in the game. We can attack them.
This is what one of the online game modes in Blitzkrieg 3 is about, probably the most important and the most crucial one. If we take part in these competitions, our army will be thrown against the fortifications of the player chosen by the system. In-game or not. If he is in place, he will direct the defense, and if not, we will crush copies of the defense system he has prepared ... just like someone tries to break ours while we live our normal life, full of surprises and we are not currently sitting at Blitzkrieg 3.
It is not a new idea. Nor is it revolutionary anymore. But it remains good and interesting because it allows us to play strategic planning, anticipating the opponent's movements, constructing impenetrable defenses. Most often on the basis of what we observe during our own attacks, more or less successful. Blitzkrieg 3 hides a lot of hours of fun in this idea, of course rewarded with resources for further expansion and improvement of our own base, hopefully unconquered for as long as possible.