Sniper Ghost Warrior Contracts 2 is the second production in the series and another in the achievements of the Polish studio CI Games, in which we will have the opportunity to play the role of a professional sniper, even from 1000 meters can fire a precise shot. This time the single player campaign takes us to the Middle East to overthrow the regime that tried to start a war in the region. The action in SGW Contracts 2 takes place in the Middle East, more precisely along the border between Lebanon and Syria. This area can be described as a "powder keg" because the president who wields power wants war in the region at all costs. Nicknamed "Raven," the sniper's job is to eliminate pro-regime forces and sabotage key military installations to avert the threat of conflict.
Sniper Ghost Warrior Contracts 2 contains main missions that require you to get rid of some key people and complete specific tasks in different locations. In addition, there may also be opportunities to enter into subcontracts, for which we receive additional points and special prizes. This takes place across five detailed and extensive maps, and each contract can be eliminated in a variety of ways. Sometimes it requires thoughtful tactics and discernment in territory owned by the enemy. If necessary, we can repeat each of the missions available in the game many times to improve the results obtained. Fortunately, we have authentic and professional sniper equipment that allows you to shoot spectacular shots from over 1000 meters. Standard for the series, thanks to the camera that follows the missile, we can observe from close up how a precise shot pierces the enemy. After some problems, CI Games finally released Sniper: Ghost Warrior Contracts 2 for PS5 consoles. If you want to find out how the game from the home studio fares on Sony equipment, read our review. According to what I wrote in the introduction, Sniper: Ghost Warrior Contracts 2 reviewed today for PS5 was released a few weeks after its PC or Xbox debut. The Polish team encountered unexpected problems that prevented it from providing a port created exclusively for the new Sony consoles, so owners of these consoles had to either wait patiently or take advantage of backwards compatibility that offered lower-quality gameplay enabled. After all, the latest Sniper has arrived on PlayStation 5, and we've had the chance to test it out over the past few days.
CPU: Intel Core i5 7600 / AMD Ryzen 5 1600.
RAM: 8 GB.
OS: Windows 8.1 / 10 (64-bit)
GPU: Nvidia Geforce GTX 970 / AMD Radeon RX 580.
HDD: 20 GB.
Sniper Ghost Warrior Contracts 2 offers two graphics modes. The first one allows you to start production in native 1440p resolution at 60 frames per second. Raven's adventure in such quality looks quite decent and I cannot say that I had nothing to hang my eye on. For most of the game, the FPS did not fall - except for reaching a point that allowed us, using the scope, to look at the objects in which our targets were located. At that time, I also felt that the game needs a moment to grind all the details, which is synonymous with the fact that the "mode performance" game does not offer a brick 60 frames per second throughout the game.
Sniper Ghost Warrior Contracts 2 The second mode has been prepared for people who primarily appreciate the graphics. This is "mode quality", in which the reviewed Sniper: Ghost Warrior Contracts 2 is launched in 4K resolution at the expense of the number of FPSs that have been blocked at 30 (it is worth mentioning that, as in the performance mode, it is not a sure value). Despite the fact that in his case the desert or forested areas we visit look good, shooting is not as much fun as at 60 frames per second, so personally I have always opted for the performance mode.
Sniper Ghost Warrior Contracts 2 The title from CI Games also benefits faster loading times and interesting use of the dedicated DualSense controller. As in other shooters, when you press the trigger, you can feel the trigger trying to resist - this is a satisfying element that adds a touch of realism to the game. During one of the first missions, a cartridge fired from my sniper rifle literally flew past the enemy's ear - this was because my shot was delayed by about half a second just by forcing the trigger to pull harder.