In Total War Warhammer 3, we return to the gloomy Warhammer universe. After visiting the Old World and the lands to the west of it, the final installment of the sub-series takes us to the far north, where the warriors of Kislev and the empire of Great Cathay guard the way to the kingdoms ruled by the four gods of Chaos. An ancient power seeks to take advantage of the tension in this troubled region, seeking ultimate power.
Just like the two previous installments, Total War Warhammer 3 uses the proven gameplay scheme of the Total War series. So it is a strategy game conducted on two levels. In turns, we command the entire faction, moving armies, taking care of the economy and developing technology. However, when we enter battle in Total War Warhammer 3, clashes involving thousands of units take place in real time (although we can also fight them automatically). Changes compared to the two previous parts of the Total War Warhammer series include new factions, including the armies of Kislev and Cathay making their debut in video games.
The creators also made sure that the scale of battles surpassed anything we could see in previous games from the sub-series. There was also a lot of emphasis on the Chaos factions. In Total War Warhammer 3 we can choose one of several demon nations: Khorne, Nurgle, Slaanesh, Tzeentch and Chaos Demons. Most of them are automatically hostile to non-chaotic neighbors. This introduces new challenges and opportunities.
In addition, each race has unique mechanics, which makes them play a bit differently. For example, Slaanesh enchants enemies, Nurgle buildings grow and "die" on their own, and Kislev summons its gods to help. In Total War Warhammer 3, we can also include demon domains as a novelty. Every dozen or so turns, portals appear on the world map, through which you can go to the lands of the Chaos gods. After meeting the appropriate conditions there (they are different depending on the deity), the player gets a chance to fight the prince of demons.
These are long, multi-stage clashes in which we break through hostile terrain and repel waves of enemies. During them, we can recruit additional units and even build makeshift fortifications, i.e. towers and barricades. The mechanics in Total War Warhammer 3 were also used in sieges. During them, the defenders can also build basic defensive structures and organize ambushes in the city itself - as long as their supplies allow.
Total War Warhammer 3 did not forget about diplomacy and made several improvements in this field (compared to previous installments of the series). With one click, we will see the nations that are willing to agree to a specific type of contract. In addition, a single button is enough to automatically level the scales of the diplomatic offer. Total War: Warhammer 3 also implements the ability to set defensive targets for our allies, hire their soldiers, and even "borrow" entire armies.
There are 8 story campaigns waiting for the player and one that introduces new players to the rules of the game and gameplay mechanics. The game - although it suggests playing them in order - does not force us to do so. And so, the previously mentioned campaign of Kislev and Kataju awaits us - the only representatives of the human race and the representatives of evil - Khorne, Slaanesh, Chaos Demons, Ogre Kingdom, Nurgle and Tzeentch.
CPU: Intel i3/Ryzen 3 series
RAM: 6 GB
GPU: Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
OS: Windows 7 64-bit
HDD: 120 GB
A single campaign lasts from 100 to 150 turns. During each turn, we have a limited range of movement, so it's worth planning every move. The main goal is to try to save or kill the wounded Ursun. Each turn we get a certain amount of resources to use. It depends on both what buildings we have and how large our army is. Recruiting warriors costs the same as their subsequent upkeep. When our supplies run out and we have no money to pay the soldiers, they will die of exhaustion. Creating buildings or researching new discoveries also takes a certain amount of time, so it's worth thinking about and calculating everything.