Final Fantasy XIII The thirteenth full-fledged installment of one of the longest-running and most popular jRPG series, Final Fantasy. The game takes place in the futuristic city of Cocoon, whose rulers are terrorizing the population of the entire country. Final Fantasy XIII is the next installment in the legendary jRPG series released in the second half of the 1980s. This article is one of the elements of a larger project called Fabula Nova Crystallis: Final Fantasy XIII, which also includes Final Fantasy Versus XIII for PlayStation 3 and Final Fantasy Agito XIII for mobile phones. The developers wanted to bring the quality of this sphere closer to the film Final Fantasy VII: Advent Children, thereby increasing the pace of the game and ensuring that the combat system is based on normal physical attacks, the use of magic and special actions, which can be performed after charging the appropriate indicator Are available. It combines the features of Active Dimension Battle (ADB), known from Final Fantasy XII, and the classic Active Time Battle (ATB), used in older versions of the series.
Final Fantasy XIII Download for PC The plot of the product describes the conflict between the authorities of the utopian city of Cocoon and the rebels from the monster-rich surface of the planet Pulse. In the game we lead, among other things, representatives of the other party to the conflict, recognizable by the Lightning hair color pink. We accompany the heroine in clashes with opponents, because one of the basic elements of FFXIII is fighting hordes of enemies. An extremely important element of Final Fantasy XIII is the audiovisual environment, which consists of a sophisticated graphic layer and music by Nobuo Uematsu and Masashi Hamauzu. The game's original Crystal Tools engine is responsible for the game's look and feel, which generates real-time views and displays animated multi-minute cutscenes that the Square Enix series is famous for.
CPU SPEED: 2 GHz Dual Core CPU
RAM: 1 GB
OS: Windows XP SP2 or later
GPU: NVIDIA Geforce 8 Series/ ATI Radeon HD 2000 series VRAM 256MB or later
HDD: 30 GB
The Final Fantasy XIII series never aspired to be a sandbox, and compared to Western RPGs, it was very linear, focusing primarily on the story, complex relationships between the characters and creating a wonderful world that gave the whole story color and depth. Theoretically, we could agree with the above-quoted words and applaud the Square Enix stewards. Final Fantasy XIII Theoretically, because the "thirteen" does not disappoint in the story and the relations between the characters were rendered in a masterly manner, as usual, the magic of the title and the depth of the world around us disappeared somewhere. There are several reasons for this, but let's start with the most visible ...
Final Fantasy XIII Almost immediately after its premiere, information appeared on the Internet that the game, even by jRPG standards, is painfully linear. These arguments were beaten by fanatical defenders of the series, who said Final Fantasy has always been like that. Unfortunately, this time the truth is not in the middle, and with great pain I must admit that the former is right. What Square Enix has done is a bit of an exaggeration. In the cutscenes, which as always look stunning, we see vast areas, beautiful cities and entire complexes of forgotten civilizations. Final Fantasy XIII All this, however, is only an illusion, because after each such sequence we return to simple boards that would also work well in some futuristic racer. Don't get me wrong. Everything looks really beautiful, but how much can you travel on maps where virtually every leg ends up in a dead end after a while?
Final Fantasy XIII These impressions are enhanced by the map, which is a tangible proof of the lack of finesse in the design of subsequent locations. No extra spots, no subquests, no mini-games. The only attraction when wandering through the schematic maps are the texts thrown from time to time by our companions of misery. Add to that a whole lot of different types of limitations and the biggest bane of visited spaces - invisible walls. Final Fantasy XIII In this way, we can climb one staircase, not necessarily the other one, and the areas that seem to be easily accessible turn out to be a landscape inscribed in the terrain. It's almost like licking a candy through the glass. And even this view you have to have time to enjoy, because after completing the game, the producers allowed us to return only to the locations available from the last two chapters (there are thirteen of them all).