A story expansion for Tyranny by Obsidian Entertainment. Tyranny Bastard's Wound takes players to a new area of Tiers and hands over the fate of fugitives fleeing the law of Cyrus. The expansion also expands the plots of Barik, Lantry, and Verse. Tyranny: Bastard's Wound takes players on a journey to a new area of the land of beasts. This time the plot focuses on an illegal refugee camp inhabited by people who fled the absolute law of Cyrus and are now forced into hiding. The moment our hero and his team arrive, their fate is in our hands.
The add-on also extends the storylines of Barik, Lantry and Verse (known from the main adventure) and allows you to learn new details about the tribe of animals. By default, the storyline is non-linear, and the path it takes is determined by the choices we make. In Tyranny: Bastard's Wound we'll traverse a whole new area. The pillar of the game is again to carry out tasks commissioned by neutral characters and complete missions related to the above team members. It is worth mentioning that the free update was released together with the described add-on. The update not only introduced more spoken dialogue lines, but also expanded the third act of the campaign from the base game. In addition, if we lead the heroes loyal to Kyros into battle, we can count on a new ending to the storyline. You don't do that after The White March, the expansion pack for Pillars of Eternity, which was so big it had to be split into two parts. Several dozen hours of solid adventure, tell an interesting story, introduce a completely new area, fill the game with elements that were missing before, it's not done because you have a certain brand, a certain reputation, because people can expect more . A Bastard's Wound is the worst DLC ever. A few hours of adventure that adds nothing to the game and a bunch of small, superficial additions that should have been in the base version of the game from the start.
OS: Windows 7 64-bit or newer
CPU: Intel Core 2 Quad Q9505 @ 2.80 GHz / AMD Athlon II X4 840 @ 3.10 GHz
RAM: 8 GB RAM
GPU: ATI Radeon HD 5770 or NVIDIA GeForce GTS450 with 1GB VRAM
HDD: 15 GB
Tyranny Bastard's Wound The first thing this DLC introduces is side missions for three of the main player's companions and a new ending to keep you faithful to Kyros. What's the point of that? Now, do I have to play the game for 40 hours from the beginning to justify spending 20 euros on top of it? Introducing things that should be in it from the very beginning? I hadn't missed them before, I considered Tyranny a complete game. And now I'm looking at these DLC items and I think it looks like it was cut from the base game, I don't think Obsidian is so calculating.
Tyranny Bastard's Wound More likely, the developers just didn't have the time and money to get these things into the game for launch. So they made them later and sell it in DLC. I understand, but that doesn't mean I like it. After all, they could release it as a free update and re-promote the game on that basis, do something like the "Enhanced Edition" of The Witcher 1 or 2.
Tyranny Bastard's Wound This additionally means that a man who buys Tyranny at the moment should get this DLC right away. Not yet knowing if he will become a fan of the game. Because the mentioned new tasks for companions are available only in act 2, i.e. the central part of Tyranna. The new ending also only makes sense for someone who starts over. Dumbing, you meant well, but this part of the DLC does two things: it makes Tyranny $ 20 more expensive and shows that the game you were selling at release date was incomplete, so what remains for a player who buys Bastard's Wound with Tyranny long over? So for, it would seem, someone to whom such an extension should primarily be addressed? The title is Bastard's Wound, in Polish, Rana Bękart.